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    • CommentAuthorGraham
    • CommentTimeFeb 11th 2010 edited
     
    So, let's let Simon have our feedback. What exactly did he do wrong? How could his GMing, social skills and hygiene be improved?

    Graham
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      CommentAuthorJohn
    • CommentTimeFeb 12th 2010
     
    The silence speaks volumes... ;)

    I really enjoyed the game, especially the veil aspect coming out as we create chaos then try to wave it away as a perfectly normal occurance.

    I, personally, have a problem with a small group of coalition troops wandering randomly around the Afghan countryside in a huge-arse armoured vehicle. We would very quickly become an IED or ambush magnet, but that's me being picky rather than complaining about the game.

    John
    • CommentAuthorSimon
    • CommentTimeFeb 12th 2010
     
    Posted By: JohnI, personally, have a problem with a small group of coalition troops wandering randomly around the Afghan countryside in a huge-arse armoured vehicle. We would very quickly become an IED or ambush magnet, but that's me being picky rather than complaining about the game.


    You are doing surprisingly well at veil out, despite your faux pas.

    You are only about 15 miles from the ISAF HQ, and behind the lines of over 4000 marines and 6000 British solidiers deployed to assault an area only a few miles away. So, you've literally been on the road only for two hours, then you stopped cammed up. During that time you were attacked by a suicide bomber.

    But, yes, the Taliban are everywhere and you are indeed an IED and ambush magnet.
    • CommentAuthorSteve
    • CommentTimeFeb 12th 2010 edited
     
    I think it was good. I was a bit under the weather so didn't join in, in character, as much as I would have liked. We probably should have yomped it but as an American, my PC doesn't walk anywhere he can drive.

    Also, a Predator Drone is 27' long and weighs a ton. The thing in my back pack was not one of them. Mini-UAVs are man portable and are indeed launched by hand.
    • CommentAuthorSimon
    • CommentTimeFeb 12th 2010
     
    The thing in your backback was a satcom link and a portable version of the control centre for the Predator, which you piloted from a British airbase, not the drone itself. That said, you could also have a much smaller version of the UAV you pointed at - a helicopter version, shorter range but more manouverable and modular.
    • CommentAuthorGraham
    • CommentTimeFeb 12th 2010
     
    I'm really enjoying it. The combat rules work well: you don't need to bother with the extra complexity, if you don't want, but it's there if you like it.

    I do recommend reading a page of Wikipedia before playing. I know little about snipers, but five minutes of Wikipedia gave me enough jargon to get me through the session.

    Graham
    • CommentAuthorSimon
    • CommentTimeFeb 16th 2010
     
    There is a nice spy helicopter, here:
    http://www.microdrones.com/en_md4-200_introduction.php
    • CommentAuthorSteve
    • CommentTimeFeb 16th 2010
     
    And here's a Reaper drone in Afghanistan.
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      CommentAuthorJohn
    • CommentTimeFeb 16th 2010
     
    I've just got visions of us lot trying to throw the Reaper into the air while running down a hill to get it to take off. Thanks for that. :)
    John
    • CommentAuthorwulf
    • CommentTimeFeb 16th 2010
     
    Sorry Simon, I've been a little too busy to knock your game. Also I'm enjoyng it too much to think of anything negative to say about it. But there is one possible criticism of the game. Our characters are not shocked or alarmed by all the horror, which is fun for a change. But perhaps we should be acting out whatever dysfunctions we have that allow us to operate in such a hostile, at least psychological, enviroment.
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      CommentAuthorWK
    • CommentTimeFeb 16th 2010 edited
     
    Posted By: wulfSorry Simon, I've been a little too busy to knock your game. Also I'm enjoyng it too much to think of anything negative to say about it. But there is one possible criticism of the game. Our characters are not shocked or alarmed by all the horror, which is fun for a change. But perhaps we should be acting out whatever dysfunctions we have that allow us to operate in such a hostile, at least psychological, enviroment.

    What did you expect? We are supposed to be anti-esoterrorist agents.
    As with Delta Green, you are not immune to horrors of beyond and still take the SAN loss. However, if you are still 'Compos Mentis' after that, you will shoot the Shoggoth (preferably with a heavy weapon).
    If you would like you may take the H.P. Lovecraft Historical Society's Sanity Test here.
    • CommentAuthorwulf
    • CommentTimeFeb 16th 2010 edited
     
    W'K' sez:
    "What did you expect? We are supposed to be anti-esoterrorist agents..."

    I do take that point but what I'm talking about is that our charcters have all lived through awful things. Our characters are poking around dead bodies, often of children's, used as explosive devices with less tension than a bunch of drunks watching footie on T.V. From this I take it that our characters are slightly innured to horror because we have seen horror before. But in this game/genre/mythos to do such alters you. And if our characters have dysfunctions that allow us to operate in such psychological hostile enviroments perhaps we might get a little fun out of role-playing said dysfunctions. I believe KULT did something similar. Your character, for instance, might have a taste for longpig but being, otherwise, completly normal hides it. This may never reveal itself but your character may seem a bit keener to get into action and the fleshpots of the thirdworld where the chance to indulge his inclination can be indulged without attracting attention to him.
    •  
      CommentAuthorJohn
    • CommentTimeFeb 17th 2010
     
    Sorry guys, gonna have to blow out. Big assignment due and yet again, I thought I had it more under control than it actually is. Panic is setting in. I shall see you next week.
    John
    • CommentAuthorwulf
    • CommentTimeFeb 17th 2010
     
    You're missing the Bakewell Tarts John...
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      CommentAuthorWK
    • CommentTimeFeb 17th 2010
     
    Posted By: JohnSorry guys, gonna have to blow out. Big assignment due and yet again, I thought I had it more under control than it actually is. Panic is setting in. I shall see you next week.
    John

    Is your deadline the first thing tomorrow morning? If not act like a proper student and turn up today. :p
    Anyhow, a quick reminder that my usual gaming T&Cs (i.e. will be very late or not at all) apply today.
    • CommentAuthorSimon
    • CommentTimeFeb 19th 2010
     
    I didn't think enough about Stability loss, and should have passed it over to a player. There should certainly have been loss for the initial suicide bombing attempt, for example.
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      CommentAuthorWK
    • CommentTimeFeb 19th 2010
     
    Yeah, stability loss was missed for encountering the armoured giant "Slug like creature" and contact with "The One Ring".
    • CommentAuthorGraham
    • CommentTimeFeb 19th 2010
     
    Does Stability loss do anything interesting in Esoterrorists? I was being defensive about Stability, whereas in Trail of Cthulhu, I would have thrown it away for the chance of going mad.

    It was rather disconcerting to spend all my Shooting points on the Armoured Slug, then realise they'd hardly done any damage. Some more definite warning would have been good: "It's armoured. You won't do as much damage". (This all comes under the heading of Getting Used To The System).

    I'm not sure about Shooting points refreshing when there's a quiet scene. It makes it very, very tempting to manufacture quiet scenes, because the difference in effectiveness between 0 Shooting and 28 Shooting is so high. This makes it very unlike an action movie: "Hang on, I'm just going for a cigarette before we carry on."

    Admittedly, the obvious cure for this is GM power: no, you can't take a break now. But that's rather unsatisfying. How would you feel about something like this? Brief breaks in the action are a staple of action movies: a quick shared cigarette before continuing; a whispered conversation before you go in with guns blazing; a moment where you admire the villain's base, before the next wave of monsters bursts in. I think those moments should be enough to effect a refresh.

    Graham
    • CommentAuthorSteve
    • CommentTimeFeb 19th 2010
     
    My solution was pretty much that. After combat finishes, you refresh all your combat pools except for a point, or two points for the loser if still alive.
    • CommentAuthorSimon
    • CommentTimeFeb 19th 2010
     
    Just as in ToC, it causes a weird insanity.

    It wasn't so much that you weren't doing a lot of damage, more that the thing touch tremendous punishment to kill. I assumed it has about 150 Health points, and armour took 2 points per hit off each instance of damage (about the same as your Kevlar). I will certainly make it clearer in future.

    The rules for rapid refreshes suggest I was being over-generous:

    The GM decides what constitutes a dramatically distinct scene. A brief break while combatants regroup or a second wave of reinforcements creeps up doesn’t count as a new scene. As a rule of thumb, a dramatically distinct fight scene takes place in a fresh location or after more than an hour has passed without exchanging blows or shots with the enemy.

    In other words, rapid refreshes change pool points in Scuffling and Shooting so that they no longer measure the number of cool combat things you can do over a series of interconnected scenes, but rather the number of cool combat things you can do during a single fight.


    I think that allowing full refresh for a brief break would be a bit much - it would undermine the resource management aspect of the game. But I do take your point about a lull - perhaps once in a scene in addition to techno-macho utterances, you could do a brief break refresh, which involves a quick toke on a cigarette or a chat, refreshing either a fixed number or a proportion of a pool. This wouldn't then be a GM judgement call.
    • CommentAuthorGraham
    • CommentTimeFeb 19th 2010
     
    Yes, I like that. Refresh half your pool for a quick cigarette or a macho conversation.

    Graham